A almost completely true account of how Quinn the Thief came to own Tegel Manor, and his adventures in trying to explore and renovate it.
A very strange D&D campaign that involved walking dead, inter-party bickering, transgender madness, random bloodshed, weird transformations, and a hell of a lot of failed saving throws. You know, the usual.
Friday, November 18, 2011
The End
Thank you all for reading! If you wold like to go back to the start of Quinn's story, please click here.
And if you enjoy the style of the illustrations, please check out my gallery here.
Tegel Manor was one of the first published adventures for D+D, back in the late '70's. Most of the transformation traps in this adventure are actually in the module as written. The others were all possible within the game by using the "startling statues" table, which allows the GM to create random magical treasures and key them to the dozen or so unspecified 'magical statues' on the sprawling map.
Tegel Manor was later published in a more detailed (an d some would argue inferior) version by Gamescience in the mid '80's. I like them both. The first edition will set you back a pretty penny on eBay, when they are available. The gamescience version is more frequently sold, and I got my near-mint copy for under $20. The maps alone are worth it...
That was fun. Is this a published campaign or just some madness your GM made up?
ReplyDeleteMust have been a fun campaign!
ReplyDeleteIt sure was!
ReplyDeleteTegel Manor was one of the first published adventures for D+D, back in the late '70's. Most of the transformation traps in this adventure are actually in the module as written. The others were all possible within the game by using the "startling statues" table, which allows the GM to create random magical treasures and key them to the dozen or so unspecified 'magical statues' on the sprawling map.
Tegel Manor was later published in a more detailed (an d some would argue inferior) version by Gamescience in the mid '80's. I like them both. The first edition will set you back a pretty penny on eBay, when they are available. The gamescience version is more frequently sold, and I got my near-mint copy for under $20. The maps alone are worth it...