Friday, November 18, 2011

The End

Thank you all for reading! If you wold like to go back to the start of Quinn's story, please click here.

And if you enjoy the style of the illustrations, please check out my gallery here.

3 comments:

  1. That was fun. Is this a published campaign or just some madness your GM made up?

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  2. Must have been a fun campaign!

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  3. It sure was!

    Tegel Manor was one of the first published adventures for D+D, back in the late '70's. Most of the transformation traps in this adventure are actually in the module as written. The others were all possible within the game by using the "startling statues" table, which allows the GM to create random magical treasures and key them to the dozen or so unspecified 'magical statues' on the sprawling map.

    Tegel Manor was later published in a more detailed (an d some would argue inferior) version by Gamescience in the mid '80's. I like them both. The first edition will set you back a pretty penny on eBay, when they are available. The gamescience version is more frequently sold, and I got my near-mint copy for under $20. The maps alone are worth it...

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